﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Base3Attack : IAttack
{
    public Character Owner { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
    public float Aggressivity { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
    public string Name { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }

    public float Attack(Character target)
    {
        throw new System.NotImplementedException();
    }

}
